Sand Tomb is a Ground-type move with 35 power and 85% accuracy. This move traps the target for 4-5 turns, causing them to take damage equal to 1/8 of their maximum HP at the end of each turn while they are trapped. Sand Tomb prevents the target from switching out or escaping during this period. It is useful for wearing down opponents over time and can disrupt strategies that rely on switching Pokémon frequently. While its immediate damage is relatively low, the trapping effect and residual damage make it a strategic choice in battles.
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.
Short Effect: Prevents the target from fleeing and inflicts damage for 2-5 turns.
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.