Rollout is a Rock-type move with 30 base power and 90% accuracy. This move increases in power each consecutive turn it is used, doubling its base power every turn up to a maximum of five turns. The power progression is 30, 60, 120, 240, and 480. Once initiated, the user is locked into using Rollout until it either misses, completes the five turns, or the user faints. Rollout pairs particularly well with the move Defense Curl, which doubles the power of Rollout's attacks if used beforehand. This combination can make Rollout a surprisingly potent strategy. Its mechanics make Rollout a high-risk, high-reward move, often utilized creatively in both casual and competitive play.
Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.
Short Effect: Power doubles every turn this move is used in succession after the first, resetting after five turns.
Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.