Yawn

Normal

Summary

Yawn is a Normal-type status move with no direct power and 100% accuracy. When used, it causes the target to become drowsy. If the target remains in battle, it will fall asleep at the end of the next turn. Yawn can be strategically employed to disrupt opponents by forcing them to switch out their Pokémon to avoid sleep or to incapacitate them temporarily. It is not blockable by moves such as Protect and Detect, making it a dependable option to induce sleep, which can provide a tactical advantage in both casual and competitive battles. Yawn does not affect targets with the Insomnia or Vital Spirit abilities, nor does it work on Pokémon already affected by sleep, safeguarded by Safeguard, or protected by Misty Terrain.

Effect

Puts the target to sleep at the end of the next turn. Ignores accuracy and evasion modifiers. If the target leaves the field, this effect is canceled. If the target has a status effect when this move is used, this move will fail. If the target is protected by safeguard when this move is used, this move will fail. insomnia and vital spirit prevent the sleep if the target has either at the end of the next turn, but will not cause this move to fail on use.

Short Effect: Target sleeps at the end of the next turn.

Puts the target to sleep at the end of the next turn. Ignores accuracy and evasion modifiers. If the target leaves the field, this effect is canceled. If the target has a status effect when this move is used, this move will fail. If the target is protected by safeguard when this move is used, this move will fail. insomnia and vital spirit prevent the sleep if the target has either at the end of the next turn, but will not cause this move to fail on use.

Game Descriptions

Lulls the foe into yawning, then sleeping next turn.

Lulls the foe into yawning, then sleeping next turn.

A huge yawn lulls the foe into falling asleep on the next turn.

The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.

The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.

The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Move Details

  • Power
  • Accuracy
  • PP 10
  • Priority 0
  • Damage Class Status
  • Generation Generation III
  • Category Ailment

Additional Info

  • Turn Count 2-2