Supersonic

Normal

Summary

Supersonic is a Normal-type move with no base power and 55% accuracy. It causes the target to become confused if it hits. Confusion forces the affected Pokémon to potentially hurt itself in its confusion for a few turns, impacting its ability to consistently execute its own moves. Supersonic is often used to disrupt opponents and create opportunities for strategic play. However, its low accuracy makes it a somewhat unreliable status-inducing move compared to other options. Despite this, it is sometimes chosen for its potential to completely disrupt an opponent's game plan.

Effect

Confuses the target.

Short Effect: Confuses the target.

Confuses the target.

Game Descriptions

Sound waves that cause confusion.

Sound waves that cause confusion.

Emits bizarre sound waves that may confuse the foe.

Emits bizarre sound waves that may confuse the foe.

The user generates odd sound waves. It may confuse the foe.

The user generates odd sound waves from its body. It may confuse the target.

The user generates odd sound waves from its body. It may confuse the target.

The user generates odd sound waves from its body. It may confuse the target.

The user generates odd sound waves from its body. It may confuse the target.

The user generates odd sound waves from its body. It may confuse the target.

The user generates odd sound waves from its body that confuse the target.

The user generates odd sound waves from its body that confuse the target.

The user generates odd sound waves from its body that confuse the target.

The user generates odd sound waves from its body that confuse the target.

The user generates odd sound waves from its body that confuse the target.

The user generates odd sound waves from its body that confuse the target.

The user generates odd sound waves from its body that confuse the target.

The user generates odd sound waves from its body that confuse the target.

Move Details

  • Power
  • Accuracy 55%
  • PP 20
  • Priority 0
  • Damage Class Status
  • Generation Generation I
  • Category Ailment

Additional Info

  • Turn Count 2-5