Summary
Damp is a Pokémon ability introduced in Generation III.
Effect:
- Prevents the use of the moves Self-Destruct and Explosion while the user is on the field
- Stops the ability Aftermath from activating if the Pokémon with Aftermath is knocked out by a contact move
- Activates when the user enters battle and remains active as long as the Pokémon with Damp is on the field
- Can interrupt strategies that rely on self-inflicted KO moves for significant damage or advantageous trades
In Battle:
- Provides defensive utility by neutralizing certain high-risk moves that can lead to double knockouts
- Particularly useful against teams that employ self-destructing strategies or Pokémon with Aftermath
- Can force opponents to reconsider their move choices, potentially disrupting their strategies
- Works well with teams that rely on stalling or defensive plays, as it prevents opponents from using explosive moves to break through defenses
Pokémon with this Ability:
- Golduck (hidden ability)
- Quagsire (standard ability)
- Poliwrath (hidden ability)
- Seismitoad (standard ability)
- Several other Water-type or Ground-type Pokémon
Competitive Use:
- Less commonly seen in competitive play compared to other abilities, but valuable in specific matchups
- Useful in formats where Self-Destruct and Explosion are more prevalent
- Can be a niche pick for teams that want to ensure safety against explosive moves
- Often chosen for defensive Pokémon that can capitalize on preventing these high-damage moves
Interesting Facts:
- Damp was introduced in the same generation as Self-Destruct and Explosion gained more prominence due to their increased power
- The ability's name reflects its function of "dampening" explosive moves
- Has seen varied usage across different generations, depending on the prevalence of the moves it counters
- In the Pokémon anime, the effects of Damp have been visually depicted as a barrier preventing explosions