Damp

Summary

Damp is an ability within the Pokémon series fundamentally designed to preclude explosive moves and abilities linked with self-destruction. When a Pokémon possessing this ability enters the battlefield, no Pokémon can utilize moves such as Self-Destruct and Explosion, or the ability Aftermath. This immunity serves as an effective countermeasure during battles where adversaries may take recourse to such high-damage sacrificial tactics to alter the battle outcome.

Effects of Damp:

  • Prevention of Self-Destruct and Explosion: Damp nullifies the execution of Self-Destruct and Explosion. Self-Destruct is a Normal-type move with a base power of 200, designed to make the user faint post dealing damage. Similarly, Explosion, a more potent move with a base power of 250, also incapacitates the user post activation.
  • Neutralization of Aftermath: Additionally, this ability neutralizes Aftermath, an ability that inflicts damage to the opposing Pokémon upon the user's fainting. In other words, Damp effectively negates any damage that Aftermath could potentially generate.

Effects

Flavor Texts

Pokémon with the Damp ability

paras
Paras

46 - Bug, Grass

parasect
Parasect

47 - Bug, Grass

psyduck
Psyduck

54 - Water

golduck
Golduck

55 - Water

poliwag
Poliwag

60 - Water

poliwhirl
Poliwhirl

61 - Water

poliwrath
Poliwrath

62 - Water, Fighting

horsea
Horsea

116 - Water

seadra
Seadra

117 - Water

politoed
Politoed

186 - Water

wooper
Wooper

194 - Water, Ground

quagsire
Quagsire

195 - Water, Ground

kingdra
Kingdra

230 - Water, Dragon

mudkip
Mudkip

258 - Water

marshtomp
Marshtomp

259 - Water, Ground

swampert
Swampert

260 - Water, Ground

frillish
Frillish

592 - Water, Ghost

jellicent
Jellicent

593 - Water, Ghost

tadbulb
Tadbulb

938 - Electric

bellibolt
Bellibolt

939 - Electric