Whirlpool is a Water-type move with 35 power and 85% accuracy. It traps the target in a vortex for 4-5 turns, causing residual damage of 1/8 of the target's maximum HP at the end of each turn. Whirlpool is often used for its trapping ability, which prevents the target from escaping or switching out. This move is particularly useful in strategic battles to control the opponent's movements and wear down specific threats over time.
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. If the target is in the first turn of dive, this move will hit with double power.
Short Effect: Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. If the target is in the first turn of dive, this move will hit with double power.