Ice Ball is an Ice-type move that starts with 30 power and 90% accuracy. It has a unique mechanic where its power doubles with each consecutive hit if it strikes successfully for up to five turns, reaching a maximum of 480 power on the fifth turn. Once initiated, the user continues to use Ice Ball for 2 to 5 turns, making it risky yet potentially rewarding. The move is similar to Rollout but with an Ice-type classification. Ice Ball cannot be selected during the ongoing streak of attacks, and if the chain is broken due to a miss or the user becoming incapacitated, the power reset to 30. It is noteworthy for being a move exclusive to a select few Pokémon, often seen in more strategic scenarios due to the requirement for multiple turn commitment.
Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.
Short Effect: Power doubles every turn this move is used in succession after the first, resetting after five turns.
Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.