Gyro Ball

Steel

Summary

Gyro Ball is a Steel-type move with variable power and 100% accuracy. The power of Gyro Ball is dependent on the speed difference between the user and the target; it becomes stronger the slower the user is compared to the target. This move is particularly useful for slow Pokémon, as it can deal significant damage to faster opponents. Gyro Ball does not have a fixed power, making it unique compared to most moves, and it can be especially effective when used strategically in battles involving Pokémon with varying speed stats.

Effect

Inflicts regular damage. Power increases with the target's current Speed compared to the user, given by `1 + 25 * target Speed / user Speed`, capped at 150.

Short Effect: Power raises when the user has lower Speed, up to a maximum of 150.

Inflicts regular damage. Power increases with the target's current Speed compared to the user, given by `1 + 25 * target Speed / user Speed`, capped at 150.

Game Descriptions

The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.

The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

Move Details

  • Power
  • Accuracy 100%
  • PP 5
  • Priority 0
  • Damage Class Physical
  • Generation Generation IV
  • Category Damage