Lock-On is a Normal-type move with no power or direct damage. It has 100% accuracy and ensures that the user's next move will hit the target, regardless of any evasion or accuracy modifiers. This makes Lock-On particularly useful for setting up moves with a high miss rate or for overcoming opponents who rely on evasion tactics. Notably, Lock-On is often paired with moves like Zap Cannon or Dynamic Punch, which have low accuracy but high payoff if they connect. This move is valuable in strategic situations, allowing players to bypass luck and ensure key attacks land.
If the user targets the same target again before the end of the next turn, the move it uses is guaranteed to hit. This move itself also ignores accuracy and evasion modifiers. One-hit KO moves are also guaranteed to hit, as long as the user is equal or higher level than the target. This effect also allows the user to hit Pokémon that are off the field due to moves such as dig or fly. If the target uses detect or protect while under the effect of this move, the user is not guaranteed to hit, but has a (100 - accuracy)% chance to break through the protection. This effect is passed on by baton pass.
Short Effect: Ensures that the user's next move will hit the target.
If the user targets the same target again before the end of the next turn, the move it uses is guaranteed to hit. This move itself also ignores accuracy and evasion modifiers. One-hit KO moves are also guaranteed to hit, as long as the user is equal or higher level than the target. This effect also allows the user to hit Pokémon that are off the field due to moves such as dig or fly. If the target uses detect or protect while under the effect of this move, the user is not guaranteed to hit, but has a (100 - accuracy)% chance to break through the protection. This effect is passed on by baton pass.