Fly is a Flying-type move with 90 power and 95% accuracy. This two-turn move allows the user to fly up high during the first turn, making it untargetable by most moves, and then strike on the second turn. Fly is often used not only for its solid power but also for its utility in avoiding damage for a turn. Outside of battle, Fly is a convenient HM (Hidden Machine) move that lets players fast-travel to previously visited locations. In competitive play, while it provides a tactical advantage, it is less commonly used due to the predictability during its charge turn.