Detect

Fighting

Summary

Detect is a Fighting-type move with no power and perfect accuracy. Its primary function is to protect the user from all effects of moves that target them during the turn it is used, including damage and status effects. Detect is similar to the move Protect, but with a different typing that allows it to benefit from certain type-specific conditions. It is commonly used to scout opponents' moves, stall for time, or to gain benefits from held items or abilities that activate when avoiding damage. The chance of success for Detect decreases if used consecutively, making it less effective if spammed.

Effect

No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse's curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move's protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.

Short Effect: Prevents any moves from hitting the user this turn.

No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse's curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move's protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.

Game Descriptions

Evades attack that turn. It may fail.

Evades attack that turn. It may fail.

Evades attack, but may fail if used in succession.

Evades attack, but may fail if used in succession.

Enables the user to evade all attacks. It may fail if used in succession.

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Move Details

  • Power
  • Accuracy
  • PP 5
  • Priority 4
  • Damage Class Status
  • Generation Generation II
  • Category Unique