Tailwind

Flying

Summary

Tailwind is a Flying-type move with no direct power and perfect accuracy. Instead of dealing damage, its primary function is to double the Speed stat of all Pokémon on the user's side of the field for four turns. Tailwind is often used strategically in both single and double battles to gain a speed advantage over the opponent. It can be a game-changing move when used by a supporting Pokémon to enable its teammates to outspeed and potentially overwhelm their opponents. Tailwind is a staple in competitive play, particularly in formats like VGC (Video Game Championships), and is often seen on teams requiring a tempo boost.

Effect

For the next three turns, all Pokémon on the user's side of the field have their original Speed doubled. This effect remains if the user leaves the field.

Short Effect: For three turns, friendly Pokémon have doubled Speed.

For the next three turns, all Pokémon on the user's side of the field have their original Speed doubled. This effect remains if the user leaves the field.

Game Descriptions

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.

The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.

The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.

Move Details