Tailwind is a Flying-type move with no direct power and perfect accuracy. Instead of dealing damage, its primary function is to double the Speed stat of all Pokémon on the user's side of the field for four turns. Tailwind is often used strategically in both single and double battles to gain a speed advantage over the opponent. It can be a game-changing move when used by a supporting Pokémon to enable its teammates to outspeed and potentially overwhelm their opponents. Tailwind is a staple in competitive play, particularly in formats like VGC (Video Game Championships), and is often seen on teams requiring a tempo boost.