Fire Spin is a Fire-type move with 35 power and 85% accuracy. Notably, it traps the target in a vortex of fire for 4-5 turns, causing damage at the end of each turn and preventing the target from switching out. This residual damage and trapping effect make Fire Spin a strategic move for disrupting opponents and steadily chipping away at their health. Although it has relatively low power, its ability to immobilize foes can be particularly useful in both offensive and defensive strategies.
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.
Short Effect: Prevents the target from fleeing and inflicts damage for 2-5 turns.
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.