Sky Attack

Flying

Summary

Sky Attack is a Flying-type move with 140 power and 90% accuracy. It is a two-turn move where the user builds up energy on the first turn and strikes on the second turn. This move has a 30% chance of causing the target to flinch and also boasts a high critical-hit ratio. Sky Attack is one of the strongest Flying-type moves, but its two-turn nature requires strategic planning to use effectively in battle.

Effect

Inflicts regular damage. User charges for one turn before attacking. Critical hit chance is one level higher than normal. Has a 30% chance to make the target flinch. This move cannot be selected by sleep talk.

Short Effect: User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Inflicts regular damage. User charges for one turn before attacking. Critical hit chance is one level higher than normal. Has a 30% chance to make the target flinch. This move cannot be selected by sleep talk.

Game Descriptions

1st turn: Prepare 2nd turn: Attack

1st turn: Prepare 2nd turn: Attack

Searches out weak spots, then strikes the next turn.

Searches out weak spots, then strikes the next turn.

A 2nd-turn attack move with a high critical-hit ratio. The foe may flinch.

A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.

A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.

A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.

A second-turn attack move where critical hits land more easily. It may also make the target flinch.

A second-turn attack move where critical hits land more easily. It may also make the target flinch.

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.

Move Details

  • Power 140
  • Accuracy 90%
  • PP 5
  • Priority 0
  • Damage Class Physical
  • Generation Generation I
  • Category Damage

Additional Info

  • Critical Hit Rate +1
  • Flinch Chance 30%