Spike Cannon

Normal

Summary

Spike Cannon is a Normal-type move with 20 power and 100% accuracy. It hits the target 2 to 5 times in a single turn, making its total potential power range from 40 to 100. This multi-strike feature adds an element of unpredictability, which can bypass abilities like Substitute if at least one hit connects. Spike Cannon is one of the signature moves of Cloyster, emphasizing the Pokémon's theme of launching sharp spikes at its opponents. Although it lacks any secondary effects, its reliability and unique multi-hit mechanism make it an interesting choice in battles.

Effect

Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.

Short Effect: Hits 2-5 times in one turn.

Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.

Game Descriptions

Fires spikes to hit 2-5 times.

Fires spikes to hit 2-5 times.

Launches sharp spikes that strike 2 to 5 times.

Launches sharp spikes that strike 2 to 5 times.

Sharp spikes are fired at the foe to strike two to five times.

Sharp spikes are fired at the foe to strike two to five times in rapid succession.

Sharp spikes are fired at the foe to strike two to five times in rapid succession.

Sharp spikes are fired at the foe to strike two to five times in rapid succession.

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Move Details

  • Power 20
  • Accuracy 100%
  • PP 15
  • Priority 0
  • Damage Class Physical
  • Generation Generation I
  • Category Damage

Additional Info

  • Hit Count 2-5