Swallow

Normal

Summary

Swallow is a Normal-type move with no power or accuracy since it doesn't deal damage. Instead, it allows the user to restore its HP based on the amount of energy stored with Stockpile. Swallow consumes the Stockpile count, healing the user by an amount proportional to the number of times Stockpile was used—one Stockpile restores 25% of maximum HP, two Stockpiles restore 50%, and three Stockpiles restore 100%. After Swallow is used, the Stockpile count resets to zero. It is a strategic move often paired with the move Stockpile to provide a recovery option in battles.

Effect

Heals the user depending on the amount of energy stored by stockpile: 1/4 its max HP after one use, 1/2 its max HP after two uses, or fully after three uses. Stored energy is consumed, and the user's Defense and Special Defense are reset to what they would be if stockpile had not been used. If the user has no energy stored, this move will fail.

Short Effect: Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Heals the user depending on the amount of energy stored by stockpile: 1/4 its max HP after one use, 1/2 its max HP after two uses, or fully after three uses. Stored energy is consumed, and the user's Defense and Special Defense are reset to what they would be if stockpile had not been used. If the user has no energy stored, this move will fail.

Game Descriptions

Absorbs stockpiled power and restores HP.

Absorbs stockpiled power and restores HP.

The energy it built using STOCKPILE is absorbed to restore HP.

The power stored using the move Stockpile is absorbed by the user to heal its HP.

The power stored using the move Stockpile is absorbed by the user to heal its HP.

The power stored using the move Stockpile is absorbed by the user to heal its HP.

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.

Move Details

  • Power
  • Accuracy
  • PP 10
  • Priority 0
  • Damage Class Status
  • Generation Generation III
  • Category Heal

Additional Info

  • Healing 25%

Pokémon That Learn Swallow

ekans
Ekans

Types: Poison

arbok
Arbok

Types: Poison

jigglypuff
Jigglypuff

Types: Normal, Fairy

wigglytuff
Wigglytuff

Types: Normal, Fairy

victreebel
Victreebel

Types: Grass, Poison

seel
Seel

Types: Water

dewgong
Dewgong

Types: Water, Ice

grimer
Grimer

Types: Poison

koffing
Koffing

Types: Poison

snorlax
Snorlax

Types: Normal

lanturn
Lanturn

Types: Water, Electric

wooper
Wooper

Types: Water, Ground

slugma
Slugma

Types: Fire

pelipper
Pelipper

Types: Water, Flying

mawile
Mawile

Types: Steel, Fairy

gulpin
Gulpin

Types: Poison

swalot
Swalot

Types: Poison

numel
Numel

Types: Fire, Ground

seviper
Seviper

Types: Poison

lileep
Lileep

Types: Rock, Grass

cradily
Cradily

Types: Rock, Grass

spheal
Spheal

Types: Ice, Water

turtwig
Turtwig

Types: Grass

grotle
Grotle

Types: Grass

torterra
Torterra

Types: Grass, Ground

shellos
Shellos

Types: Water

drifloon
Drifloon

Types: Ghost, Flying

drifblim
Drifblim

Types: Ghost, Flying

munchlax
Munchlax

Types: Normal

hippopotas
Hippopotas

Types: Ground

carnivine
Carnivine

Types: Grass

trubbish
Trubbish

Types: Poison

garbodor
Garbodor

Types: Poison

heatmor
Heatmor

Types: Fire

mareanie
Mareanie

Types: Poison, Water

sandygast
Sandygast

Types: Ghost, Ground

komala
Komala

Types: Normal

guzzlord
Guzzlord

Types: Dark, Dragon

skwovet
Skwovet

Types: Normal

greedent
Greedent

Types: Normal

cramorant
Cramorant

Types: Flying, Water

lechonk
Lechonk

Types: Normal

wattrel
Wattrel

Types: Electric, Flying

mawile-mega
Mawile-Mega

Types: Steel, Fairy

rattata-alola
Rattata-Alola

Types: Dark, Normal

grimer-alola
Grimer-Alola

Types: Poison, Dark

cramorant-gulping
Cramorant-Gulping

Types: Flying, Water

cramorant-gorging
Cramorant-Gorging

Types: Flying, Water

wooper-paldea
Wooper-Paldea

Types: Poison, Ground