Swallow is a Normal-type move with no power or accuracy since it doesn't deal damage. Instead, it allows the user to restore its HP based on the amount of energy stored with Stockpile. Swallow consumes the Stockpile count, healing the user by an amount proportional to the number of times Stockpile was used—one Stockpile restores 25% of maximum HP, two Stockpiles restore 50%, and three Stockpiles restore 100%. After Swallow is used, the Stockpile count resets to zero. It is a strategic move often paired with the move Stockpile to provide a recovery option in battles.
Heals the user depending on the amount of energy stored by stockpile: 1/4 its max HP after one use, 1/2 its max HP after two uses, or fully after three uses. Stored energy is consumed, and the user's Defense and Special Defense are reset to what they would be if stockpile had not been used. If the user has no energy stored, this move will fail.
Short Effect: Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Heals the user depending on the amount of energy stored by stockpile: 1/4 its max HP after one use, 1/2 its max HP after two uses, or fully after three uses. Stored energy is consumed, and the user's Defense and Special Defense are reset to what they would be if stockpile had not been used. If the user has no energy stored, this move will fail.