Stockpile is a Normal-type status move with no power and perfect accuracy. It allows the user to store energy for up to three turns, raising its Defense and Special Defense stats by one stage each time it is used. Stockpile can be combined with two other moves, Spit Up and Swallow. Spit Up releases the stored energy to deal damage to the opponent, while Swallow consumes the stored energy to heal the user. Both the healing and damage effects are dependent on the number of times Stockpile has been used, up to a maximum of three. This move is favored for strategic play to boost defensive stats and provide versatile options in battle.