Razor Wind

Normal

Summary

Razor Wind is a Normal-type move with 80 power and 100% accuracy. It is a two-turn move: on the first turn, the user charges up, and on the second turn, it unleashes the attack. Razor Wind also has a high critical hit ratio, which increases the chance of landing a critical hit. This move can hit adjacent opponents in double battles, making it versatile in certain battle scenarios. Despite its interesting mechanics, Razor Wind is less commonly seen in competitive play due to the delay in its execution, which can leave the user vulnerable during the charging turn.

Effect

Inflicts regular damage. User's critical hit rate is one level higher when using this move. User charges for one turn before attacking. This move cannot be selected by sleep talk.

Short Effect: Requires a turn to charge before attacking.

Inflicts regular damage. User's critical hit rate is one level higher when using this move. User charges for one turn before attacking. This move cannot be selected by sleep talk.

Game Descriptions

1st turn: Prepare 2nd turn: Attack

1st turn: Prepare 2nd turn: Attack

A 2-turn move that strikes the foe on the 2nd turn.

A 2-turn move that strikes the foe on the 2nd turn.

Blades of wind hit the foe on the 2nd turn. It has a high critical-hit ratio.

A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.

A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.

A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.

A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Move Details

  • Power 80
  • Accuracy 100%
  • PP 10
  • Priority 0
  • Damage Class Special
  • Generation Generation I
  • Category Damage

Additional Info

  • Critical Hit Rate +1