Razor Wind is a Normal-type move with 80 power and 100% accuracy. It is a two-turn move: on the first turn, the user charges up, and on the second turn, it unleashes the attack. Razor Wind also has a high critical hit ratio, which increases the chance of landing a critical hit. This move can hit adjacent opponents in double battles, making it versatile in certain battle scenarios. Despite its interesting mechanics, Razor Wind is less commonly seen in competitive play due to the delay in its execution, which can leave the user vulnerable during the charging turn.
Inflicts regular damage. User's critical hit rate is one level higher when using this move. User charges for one turn before attacking. This move cannot be selected by sleep talk.
Short Effect: Requires a turn to charge before attacking.
Inflicts regular damage. User's critical hit rate is one level higher when using this move. User charges for one turn before attacking. This move cannot be selected by sleep talk.