Quash

Dark

Summary

Quash is a Dark-type move with no power and perfect accuracy. This move causes the target to act last in the turn, regardless of its Speed stat. Quash is primarily used in Double and Triple Battles to disrupt the opponent's strategy by delaying their key moves. It's particularly effective when combined with slower, high-impact attackers on the user's team. Quash does not deal direct damage and is classified as a non-damaging move. It's a strategic option for players looking to control the flow of battle and gain a tactical advantage.

Effect

Forces the target to act last this turn, regardless of Speed or move priority. If the target has already acted this turn, this move will fail.

Short Effect: Makes the target act last this turn.

Forces the target to act last this turn, regardless of Speed or move priority. If the target has already acted this turn, this move will fail.

Game Descriptions

The user suppresses the target and makes its move go last.

The user suppresses the target and makes its move go last.

The user suppresses the target and makes its move go last.

The user suppresses the target and makes its move go last.

The user suppresses the target and makes its move go last.

The user suppresses the target and makes its move go last.

The user suppresses the target and makes its move go last.

The user suppresses the target and makes its move go last.

The user suppresses the target and makes its move go last.

The user suppresses the target and makes its move go last.

Move Details

  • Power
  • Accuracy 100%
  • PP 15
  • Priority 0
  • Damage Class Status
  • Generation Generation V
  • Category Unique

Pokémon That Learn Quash

nidoqueen
Nidoqueen

Types: Poison, Ground

nidoking
Nidoking

Types: Poison, Ground

kingler
Kingler

Types: Water

mew
Mew

Types: Psychic

murkrow
Murkrow

Types: Dark, Flying

slowking
Slowking

Types: Water, Psychic

kingdra
Kingdra

Types: Water, Dragon

raikou
Raikou

Types: Electric

entei
Entei

Types: Fire

suicune
Suicune

Types: Water

slaking
Slaking

Types: Normal

sableye
Sableye

Types: Dark, Ghost

piplup
Piplup

Types: Water

prinplup
Prinplup

Types: Water

empoleon
Empoleon

Types: Water, Steel

vespiquen
Vespiquen

Types: Bug, Flying

honchkrow
Honchkrow

Types: Dark, Flying

spiritomb
Spiritomb

Types: Ghost, Dark

arceus
Arceus

Types: Normal

pancham
Pancham

Types: Fighting

pangoro
Pangoro

Types: Fighting, Dark

hoopa
Hoopa

Types: Psychic, Ghost

incineroar
Incineroar

Types: Fire, Dark

oricorio-baile
Oricorio-Baile

Types: Fire, Flying

oranguru
Oranguru

Types: Normal, Psychic

palossand
Palossand

Types: Ghost, Ground

pyukumuku
Pyukumuku

Types: Water

komala
Komala

Types: Normal

blacephalon
Blacephalon

Types: Fire, Ghost

hatenna
Hatenna

Types: Psychic

morpeko-full-belly
Morpeko-Full-Belly

Types: Electric, Dark

tinkatink
Tinkatink

Types: Fairy, Steel

iron-leaves
Iron-Leaves

Types: Grass, Psychic

sableye-mega
Sableye-Mega

Types: Dark, Ghost

hoopa-unbound
Hoopa-Unbound

Types: Psychic, Dark

rattata-alola
Rattata-Alola

Types: Dark, Normal

raticate-alola
Raticate-Alola

Types: Dark, Normal

raticate-totem-alola
Raticate-Totem-Alola

Types: Dark, Normal

meowth-alola
Meowth-Alola

Types: Dark

persian-alola
Persian-Alola

Types: Dark

grimer-alola
Grimer-Alola

Types: Poison, Dark

muk-alola
Muk-Alola

Types: Poison, Dark

oricorio-pom-pom
Oricorio-Pom-Pom

Types: Electric, Flying

oricorio-pau
Oricorio-Pau

Types: Psychic, Flying

oricorio-sensu
Oricorio-Sensu

Types: Ghost, Flying

morpeko-hangry
Morpeko-Hangry

Types: Electric, Dark