Quash

Dark

Summary

Quash is a Dark-type move with no power and perfect accuracy. This move causes the target to act last in the turn, regardless of its Speed stat. Quash is primarily used in Double and Triple Battles to disrupt the opponent's strategy by delaying their key moves. It's particularly effective when combined with slower, high-impact attackers on the user's team. Quash does not deal direct damage and is classified as a non-damaging move. It's a strategic option for players looking to control the flow of battle and gain a tactical advantage.

Effect

Forces the target to act last this turn, regardless of Speed or move priority. If the target has already acted this turn, this move will fail.

Short Effect: Makes the target act last this turn.

Forces the target to act last this turn, regardless of Speed or move priority. If the target has already acted this turn, this move will fail.

Game Descriptions

The user suppresses the target and makes its move go last.

The user suppresses the target and makes its move go last.

The user suppresses the target and makes its move go last.

The user suppresses the target and makes its move go last.

The user suppresses the target and makes its move go last.

The user suppresses the target and makes its move go last.

The user suppresses the target and makes its move go last.

The user suppresses the target and makes its move go last.

The user suppresses the target and makes its move go last.

The user suppresses the target and makes its move go last.

Move Details

  • Power
  • Accuracy 100%
  • PP 15
  • Priority 0
  • Damage Class Status
  • Generation Generation V
  • Category Unique