Clamp is a Water-type move with 35 power and 85% accuracy. It is a multi-turn move that traps the target, dealing damage for 2-5 turns and preventing the target from fleeing or switching out. Each turn, Clamp deals damage equal to 1/16th of the target's maximum HP. Clamp was introduced in Generation I and its trapping effect, combined with ongoing damage, can apply strategic pressure on opponents by limiting their mobility. While not as commonly used as other Water-type moves, Clamp can be a useful tool in specific tactical situations where trapping an opponent is advantageous.