Wring Out

Normal

Summary

Wring Out is a Normal-type move with variable power that depends on the target's current HP. Its base power ranges from 1 to 120, being stronger when the target has higher HP. The move has 100% accuracy, ensuring it hits the target as long as no other factors interfere. Wring Out calculates its power by using the formula: Power = 120 * (Current HP of the target / Maximum HP of the target). As the target's HP decreases, the move's power diminishes. Since it excels when used against high-HP foes, it is often strategically deployed early in battles to maximize its damage potential.

Effect

Inflicts regular damage. Power directly relates to the target's relative remaining HP, given by `1 + 120 * current HP / max HP`, to a maximum of 121.

Short Effect: Power increases against targets with more HP remaining, up to a maximum of 121 power.

Inflicts regular damage. Power directly relates to the target's relative remaining HP, given by `1 + 120 * current HP / max HP`, to a maximum of 121.

Game Descriptions

The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power.

The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power.

The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power.

The user powerfully wrings the target. The more HP the target has, the greater this attack’s power.

The user powerfully wrings the target. The more HP the target has, the greater this attack’s power.

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Move Details

  • Power
  • Accuracy 100%
  • PP 5
  • Priority 0
  • Damage Class Special
  • Generation Generation IV
  • Category Damage