Twineedle

Bug

Summary

Twineedle is a Bug-type move with 25 power and 100% accuracy. It hits the target twice in one turn, which provides a higher chance to break through substitutes or focus sashes. Each hit has a 20% chance to poison the target, making it one of the few Bug-type moves that can inflict a status condition. Twineedle is one of the signature moves of Beedrill, utilizing its double stingers. Despite its lower base power, the move's unique ability to hit twice and potential to poison makes it a valuable addition to certain strategies in both casual and competitive play.

Effect

Inflicts regular damage. Hits twice in the same turn. Has a 20% chance to poison the target.

Short Effect: Hits twice in the same turn. Has a 20% chance to poison the target.

Inflicts regular damage. Hits twice in the same turn. Has a 20% chance to poison the target.

Game Descriptions

Jabs the foe twice using stingers.

Jabs the foe twice using stingers.

Stingers on the forelegs jab the foe twice.

Stingers on the forelegs jab the foe twice.

The foe is stabbed twice with foreleg stingers. It may poison the foe.

The foe is stabbed twice by a pair of stingers. It may also poison the target.

The foe is stabbed twice by a pair of stingers. It may also poison the target.

The foe is stabbed twice by a pair of stingers. It may also poison the target.

The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target.

The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target.

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Move Details

Additional Info

  • Hit Count 2-2
  • Poison Chance 20%