Punishment is a Dark-type move with varying power and 100% accuracy. The move's power increases based on the number of stat boosts the target has accumulated, with each positive stat change adding 20 power, up to a maximum of 200. This makes Punishment particularly effective against opponents that rely on boosting their stats. However, if the target has no stat boosts, the move's power remains low. Due to its unique scaling mechanic, Punishment can be a strategic option in battles against setup-oriented opponents.
Inflicts regular damage. Power starts at 60 and is increased by 20 for every stage any of the target's stats has been raised, capping at 200. Accuracy and evasion modifiers do not increase this move's power.
Short Effect: Power increases against targets with more raised stats, up to a maximum of 200.
Inflicts regular damage. Power starts at 60 and is increased by 20 for every stage any of the target's stats has been raised, capping at 200. Accuracy and evasion modifiers do not increase this move's power.