Bone Club

Ground

Summary

Bone Club is a Ground-type move with 65 power and 85% accuracy. It has a 10% chance of causing the target to flinch, which prevents the target from attacking during that turn. Bone Club is a signature move of the Cubone and Marowak evolutionary line, making it a unique and thematic choice for those Pokémon. Despite its relatively modest power, the added flinch chance can be strategically valuable in battle scenarios.

Effect

Inflicts regular damage. Has a 10% chance to make the target flinch.

Short Effect: Has a 10% chance to make the target flinch.

Inflicts regular damage. Has a 10% chance to make the target flinch.

Game Descriptions

An attack that may cause flinching.

An attack that may cause flinching.

Clubs the foe with a bone. May cause flinching.

Clubs the foe with a bone. May cause flinching.

The foe is clubbed with a bone held in hand. It may make the foe flinch.

The user clubs the foe with a bone. It may also make the target flinch.

The user clubs the foe with a bone. It may also make the target flinch.

The user clubs the foe with a bone. It may also make the target flinch.

The user clubs the target with a bone. It may also make the target flinch.

The user clubs the target with a bone. It may also make the target flinch.

The user clubs the target with a bone. This may also make the target flinch.

The user clubs the target with a bone. This may also make the target flinch.

The user clubs the target with a bone. This may also make the target flinch.

The user clubs the target with a bone. This may also make the target flinch.

The user clubs the target with a bone. This may also make the target flinch.

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Move Details

  • Power 65
  • Accuracy 85%
  • PP 20
  • Priority 0
  • Damage Class Physical
  • Generation Generation I
  • Category Damage

Additional Info

  • Flinch Chance 10%