Belly Drum

Normal

Summary

Belly Drum is a Normal-type move with no direct power or accuracy component because it is a non-damaging status move. When a Pokémon uses Belly Drum, it maximizes its Attack stat to the highest possible level (+6 stages) at the cost of half of its maximum HP. This dramatic boost can make physical attacks extremely powerful, but the user must be cautious due to the significant loss of HP. Belly Drum is often paired with healing moves or items such as Sitrus Berry to mitigate the health cost. This move can be a game-changer in battles, especially when used by Pokémon with high base Attack stats and decent Speed.

Effect

User pays half its max HP to raise its Attack to +6 stages. If the user cannot pay the HP cost, this move will fail.

Short Effect: User pays half its max HP to max out its Attack.

User pays half its max HP to raise its Attack to +6 stages. If the user cannot pay the HP cost, this move will fail.

Game Descriptions

Reduces own HP to maximize ATTACK.

Reduces own HP to maximize ATTACK.

Maximizes ATTACK while sacrificing HP.

Maximizes ATTACK while sacrificing HP.

The user maximizes its ATTACK stat at the cost of half its full HP.

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

The user maximizes its Attack stat but loses HP equal to half its max HP.

Move Details

  • Power
  • Accuracy
  • PP 10
  • Priority 0
  • Damage Class Status
  • Generation Generation II
  • Category Unique