Summary
Water Absorb is a Pokémon ability introduced in Generation III.
Effect:
- Heals the Pokémon by 1/4 of its maximum HP when hit by a Water-type move
- Negates any damage or secondary effects from Water-type moves
- Allows Water-type moves to bypass the Pokémon's substitute
In Battle:
- Provides a significant defensive advantage against Water-type Pokémon
- Encourages strategic switching to absorb Water-type attacks and regain health
- Can be used to counter Water-type moves that are otherwise super effective
- Functions as an effective deterrent for opponents relying on Water-type attacks
Pokémon with this Ability:
- Vaporeon (standard ability)
- Lapras (hidden ability)
- Quagsire (standard ability)
- Jellicent (standard ability)
- Several other Water-type Pokémon and those with multiple type resistances
Competitive Use:
- Valuable in teams lacking Water-type resistances or weaknesses
- Often used in teams with entry hazards to maximize switch-in opportunities
- Can be part of a core or pivot strategy, especially in formats with prevalent Water-type threats
- Synergizes well with Pokémon that can bait Water-type moves
Interesting Facts:
- One of the few abilities that heal rather than negate damage or status effects
- Thematically supports the idea of Pokémon using environmental elements to their advantage
- Has been a staple in various competitive formats, particularly against rain teams
- Often seen in the anime, where it visually absorbs Water-type moves with a glowing effect
This ability provides unique strategic options for teams needing extra resilience against Water-type moves, making it a valuable asset in both casual and competitive play.