Water-Absorb

Summary

Water Absorb is a Pokémon ability introduced in Generation III.

Effect:

  • Heals the Pokémon by 1/4 of its maximum HP when hit by a Water-type move
  • Negates any damage or secondary effects from Water-type moves
  • Allows Water-type moves to bypass the Pokémon's substitute

In Battle:

  • Provides a significant defensive advantage against Water-type Pokémon
  • Encourages strategic switching to absorb Water-type attacks and regain health
  • Can be used to counter Water-type moves that are otherwise super effective
  • Functions as an effective deterrent for opponents relying on Water-type attacks

Pokémon with this Ability:

  • Vaporeon (standard ability)
  • Lapras (hidden ability)
  • Quagsire (standard ability)
  • Jellicent (standard ability)
  • Several other Water-type Pokémon and those with multiple type resistances

Competitive Use:

  • Valuable in teams lacking Water-type resistances or weaknesses
  • Often used in teams with entry hazards to maximize switch-in opportunities
  • Can be part of a core or pivot strategy, especially in formats with prevalent Water-type threats
  • Synergizes well with Pokémon that can bait Water-type moves

Interesting Facts:

  • One of the few abilities that heal rather than negate damage or status effects
  • Thematically supports the idea of Pokémon using environmental elements to their advantage
  • Has been a staple in various competitive formats, particularly against rain teams
  • Often seen in the anime, where it visually absorbs Water-type moves with a glowing effect

This ability provides unique strategic options for teams needing extra resilience against Water-type moves, making it a valuable asset in both casual and competitive play.

Effects

Flavor Texts

Pokémon with the Water-Absorb ability