Wish

Normal

Summary

Wish is a Normal-type move with no power and perfect accuracy. Instead of dealing damage, Wish is a healing move that restores the user's or a switched-in Pokémon’s HP by 50% of the user's max HP at the end of the following turn. This move is often utilized in competitive play for its utility in sustaining team longevity. Pokémon with high HP stats, such as Blissey and Vaporeon, are commonly seen using Wish to provide significant healing to themselves or their teammates. Wish is especially valuable in stall and support strategies, allowing trainers to manage health without using items.

Effect

At the end of the next turn, user will be healed for half its max HP. If the user is switched out, its replacement will be healed instead for half of the user's max HP. If the user faints or is forcefully switched by roar or whirlwind, this effect will not activate.

Short Effect: User will recover half its max HP at the end of the next turn.

At the end of the next turn, user will be healed for half its max HP. If the user is switched out, its replacement will be healed instead for half of the user's max HP. If the user faints or is forcefully switched by roar or whirlwind, this effect will not activate.

Game Descriptions

A wish that restores HP. It takes time to work.

A wish that restores HP. It takes time to work.

A self-healing move that restores half the full HP on the next turn.

A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.

A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.

A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.

One turn after this move is used, the target’s HP is restored by half the user’s maximum HP.

One turn after this move is used, the target’s HP is restored by half the user’s maximum HP.

One turn after this move is used, the target’s HP is restored by half the user’s max HP.

One turn after this move is used, the target’s HP is restored by half the user’s max HP.

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.

One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.

Move Details

  • Power
  • Accuracy
  • PP 10
  • Priority 0
  • Damage Class Status
  • Generation Generation III
  • Category Unique