Veevee Volley

Normal

Summary

Veevee Volley is a Normal-type move introduced in Generation VII.

Basic Information:

  • Type: Normal
  • Category: Physical
  • Power: Varies (based on the user's friendship level)
  • Accuracy: — (always hits)
  • PP: 20

Effect:

  • Veevee Volley is a special move exclusive to the partner Eevee in Pokémon Let's Go, Eevee!
  • The power of Veevee Volley increases with the user's friendship level with its Trainer.
  • This move always hits, ignoring accuracy and evasion stats.
  • It inflicts regular damage without any additional effects like status changes.

In-Game Description:

  • A powerful, affectionate tackle delivered by Eevee
  • The power increases with the user's bond with its Trainer
  • It's a move that reflects the deep friendship between Pokémon and Trainer

Notable Users:

  • Partner Eevee in Pokémon Let's Go, Eevee! (signature move)

Strategic Use:

  • Veevee Volley serves as a reliable offensive move that gains strength as the player builds a stronger friendship with Eevee.
  • It is particularly useful in the Let's Go games, where partner Pokémon have unique moves that can sway battles.
  • Since it always hits, Veevee Volley can be a dependable choice against evasive opponents.

Interesting Facts:

  • Veevee Volley is one of the exclusive partner moves in Pokémon Let's Go, Eevee!, showcasing the unique bond between the player and their partner Eevee.
  • Like its counterpart in Pokémon Let's Go, Pikachu! called Pika Papow, it highlights the game's focus on friendship and connection with partner Pokémon.
  • The move's power being tied to friendship is a unique mechanic that encourages players to interact and bond with their partner Pokémon regularly.

Effect

Inflicts regular damage.

Short Effect: Inflicts regular damage with no additional effect.

Inflicts regular damage.

Game Descriptions

The more Eevee loves its Trainer, the greater the move’s power. It never misses.

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Move Details

  • Power
  • Accuracy
  • PP 20
  • Priority 0
  • Damage Class Physical
  • Generation Generation VII
  • Category Damage