Trump Card

Normal

Summary

Trump Card is a Normal-type move with variable power and perfect accuracy (100%). The power of Trump Card increases as the user's remaining PP (Power Points) decreases: 200 power with 1 PP left, 80 with 2 PP, 60 with 3 PP, 50 with 4 PP, and 40 with 5 or more PP. This makes it a unique strategic move, gaining strength when nearly depleted. Trump Card does not have any additional effects like status infliction or secondary damage, but its ability to become exceedingly powerful under low PP conditions makes it an intriguing choice for certain battle strategies. It's worth noting that few Pokémon can learn Trump Card, adding to its exclusivity and tactical use in battles.

Effect

Inflicts regular damage. Power is determined by the PP remaining for this move, after its PP cost is deducted. Ignores accuracy and evasion modifiers. PP remaining | Power ------------ | ----: 4 or more | 40 3 | 50 2 | 60 1 | 80 0 | 200 If this move is activated by another move, the activating move's PP is used to calculate power.

Short Effect: Power increases when this move has less PP, up to a maximum of 200.

Inflicts regular damage. Power is determined by the PP remaining for this move, after its PP cost is deducted. Ignores accuracy and evasion modifiers. PP remaining | Power ------------ | ----: 4 or more | 40 3 | 50 2 | 60 1 | 80 0 | 200 If this move is activated by another move, the activating move's PP is used to calculate power.

Game Descriptions

The fewer PP this move has, the more power it has for attack.

The fewer PP this move has, the more power it has for attack.

The fewer PP this move has, the more power it has for attack.

The fewer PP this move has, the greater its attack power.

The fewer PP this move has, the greater its attack power.

The fewer PP this move has, the greater its power.

The fewer PP this move has, the greater its power.

The fewer PP this move has, the greater its power.

The fewer PP this move has, the greater its power.

The fewer PP this move has, the greater its power.

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Move Details

  • Power
  • Accuracy
  • PP 5
  • Priority 0
  • Damage Class Special
  • Generation Generation IV
  • Category Damage