Snap-Trap is a Grass-type move with 35 power and 100% accuracy. It has a unique effect that traps the target, causing it to be unable to escape and inflicting additional damage over 4 to 5 turns. Snap-Trap is the signature move of the Pokémon Gossifleur and Eldegoss. This move is particularly strategic as it combines consistent chip damage with the trapping effect, making it difficult for opponents to switch out and potentially disrupting their planned strategies.
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.
Short Effect: Prevents the target from fleeing and inflicts damage for 2-5 turns.
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.