Sky Uppercut

Fighting

Summary

Sky Uppercut is a Fighting-type move with 85 power and 90% accuracy. It is known for its unique ability to hit opponents that are using moves like Fly or Bounce, which typically render them invulnerable to most attacks. This trait makes Sky Uppercut a strategic choice in battles where the opponent frequently utilizes such evasive maneuvers. Introduced in Generation III, it is a signature move of several Pokémon that possess strong physical attributes and fighting capabilities. While it does pack a punch with considerable power, its slightly reduced accuracy means that trainers need to consider the risk of potential misses in critical moments.

Effect

Inflicts regular damage. This move can hit Pokémon under the effect of bounce, fly, or sky drop.

Short Effect: Inflicts regular damage and can hit Bounce and Fly users.

Inflicts regular damage. This move can hit Pokémon under the effect of bounce, fly, or sky drop.

Game Descriptions

An uppercut thrown as if leaping into the sky.

An uppercut thrown as if leaping into the sky.

The user attacks with an uppercut thrown skywards with force.

The user attacks the foe with an uppercut thrown skyward with force.

The user attacks the foe with an uppercut thrown skyward with force.

The user attacks the foe with an uppercut thrown skyward with force.

The user attacks the target with an uppercut thrown skyward with force.

The user attacks the target with an uppercut thrown skyward with force.

The user attacks the target with an uppercut thrown skyward with force.

The user attacks the target with an uppercut thrown skyward with force.

The user attacks the target with an uppercut thrown skyward with force.

The user attacks the target with an uppercut thrown skyward with force.

The user attacks the target with an uppercut thrown skyward with force.

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Move Details

  • Power 85
  • Accuracy 90%
  • PP 15
  • Priority 0
  • Damage Class Physical
  • Generation Generation III
  • Category Damage