Sheer Cold is an Ice-type move with a unique mechanic: it does not have a base power. Instead, it instantly causes the target to faint if it hits, functioning as a one-hit knockout (OHKO) move. Sheer Cold has an accuracy of 30%, making it highly unreliable in battle. Interestingly, its accuracy increases against lower-level Pokémon, with the chance to hit being calculated as (User Level - Target Level + 30)%. This move does not affect Ice-type Pokémon or those with the Ability Sturdy. Due to its game-changing potential, Sheer Cold is often banned in competitive play formats.
Inflicts damage equal to the target's max HP. Ignores accuracy and evasion modifiers. This move's accuracy is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will fail. Because this move inflicts a specific and finite amount of damage, endure still prevents the target from fainting. The effects of lock on, mind reader, and no guard still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through detect or protect.
Short Effect: Causes a one-hit KO.
Inflicts damage equal to the target's max HP. Ignores accuracy and evasion modifiers. This move's accuracy is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will fail. Because this move inflicts a specific and finite amount of damage, endure still prevents the target from fainting. The effects of lock on, mind reader, and no guard still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through detect or protect.