Magma Storm

Fire

Summary

Magma Storm is a Fire-type move with 100 power and 75% accuracy. This move traps the target in a swirling vortex of fire for 4-5 turns, causing additional residual damage equal to 1/8 of the target's maximum HP at the end of each turn. Magma Storm is notable for its ability to effectively trap and wear down opponents over time, making it a powerful tool in competitive play when used strategically. It is particularly associated with the legendary Pokémon Heatran, which can utilize its effects to great advantage, creating opportunities to chip away at the opponent's health while preventing them from switching out.

Effect

Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.

Short Effect: Prevents the target from fleeing and inflicts damage for 2-5 turns.

Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.

Game Descriptions

The foe becomes trapped within a maelstrom of fire that rages for two to five turns.

The foe becomes trapped within a maelstrom of fire that rages for two to five turns.

The foe becomes trapped within a maelstrom of fire that rages for two to five turns.

The target becomes trapped within a maelstrom of fire that rages for four to five turns.

The target becomes trapped within a maelstrom of fire that rages for four to five turns.

The target becomes trapped within a maelstrom of fire that rages for four to five turns.

The target becomes trapped within a maelstrom of fire that rages for four to five turns.

The target becomes trapped within a maelstrom of fire that rages for four to five turns.

The target becomes trapped within a maelstrom of fire that rages for four to five turns.

The target becomes trapped within a maelstrom of fire that rages for four to five turns.

The target becomes trapped within a maelstrom of fire that rages for four to five turns.

The user envelops the target in a maelstrom of fire. This also leaves the target with a burn.

The user traps the target inside a maelstrom of fire that inflicts damage for four to five turns.

Move Details

Additional Info

  • Turn Count 5-6
  • Trap Chance 100%