High Jump Kick

Fighting

Summary

High Jump Kick is a Fighting-type move with 130 power and 90% accuracy. If the move misses, the user takes crash damage equal to half of its maximum HP. High Jump Kick is known for its high risk and high reward, making it a favorite among competitive players who use it strategically for its significant damage potential. Originating in Generation I, it has increased in power over the generations, making it a formidable attack when it hits, but potentially costly when it doesn't.

Effect

Inflicts regular damage. If this move misses, is blocked by protect or detect, or has no effect, the user takes damage equal to half of its max HP rounded down. This move cannot be used while gravity is in effect.

Short Effect: If the user misses, it takes half the damage it would have inflicted in recoil.

Inflicts regular damage. If this move misses, is blocked by protect or detect, or has no effect, the user takes damage equal to half of its max HP rounded down. This move cannot be used while gravity is in effect.

Game Descriptions

May miss and hurt the user.

May miss and hurt the user.

A jumping knee kick. If it misses, the user is hurt.

A jumping knee kick. If it misses, the user is hurt.

A strong jumping knee kick. If it misses, the user is hurt.

The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.

Move Details

  • Power 130
  • Accuracy 90%
  • PP 10
  • Priority 0
  • Damage Class Physical
  • Generation Generation I
  • Category Damage