Extreme Speed

Normal

Summary

Extreme-Speed is a Normal-type move with 80 power and 100% accuracy. Unlike most other moves, Extreme-Speed has a priority of +2, allowing the user to often go first in battle, even before other priority moves with a lower priority bracket. This makes Extreme-Speed an excellent choice for finishing off weakened opponents or gaining a tactical advantage. The move is typically learned by a limited number of Pokémon, such as Dragonite, Arcanine, and certain event-exclusive Pokémon like Extreme-Speed Linoone. Extreme-Speed's combination of high priority and decent power makes it a valuable asset in both casual and competitive Pokémon battles.

Effect

Inflicts regular damage.

Short Effect: Inflicts regular damage with no additional effect.

Inflicts regular damage.

Game Descriptions

A powerful first- strike move.

A powerful first- strike move.

An extremely fast and powerful attack.

An extremely fast and powerful attack.

A blindingly speedy charge attack that always goes before any other.

The user charges the foe at blinding speed. This attack always goes before any other move.

The user charges the foe at blinding speed. This attack always goes before any other move.

The user charges the foe at blinding speed. This attack always goes before any other move.

The user charges the target at blinding speed. This attack always goes before any other move.

The user charges the target at blinding speed. This attack always goes before any other move.

The user charges the target at blinding speed. This move always goes first.

The user charges the target at blinding speed. This move always goes first.

The user charges the target at blinding speed. This move always goes first.

The user charges the target at blinding speed. This move always goes first.

The user charges the target at blinding speed. This move always goes first.

The user charges the target at blinding speed. This move always goes first.

The user charges the target at blinding speed. This move always goes first.

The user charges the target at blinding speed. This move always goes first.

Move Details

  • Power 80
  • Accuracy 100%
  • PP 5
  • Priority 2
  • Damage Class Physical
  • Generation Generation II
  • Category Damage