Dizzy Punch

Normal

Summary

Dizzy Punch is a Normal-type move with 70 power and 100% accuracy. It has a 20% chance of confusing the target, which can cause the opponent to occasionally hurt itself in its confusion. Introduced in Generation I, Dizzy Punch is a Physical move and is notable for its unique animation in earlier games, which often featured stars or other effects to represent the disorienting impact. Despite its decent power and perfect accuracy, it is less commonly used in competitive play due to the availability of stronger Normal-type moves without secondary effects. However, it remains a nostalgic choice for many players who appreciate its potential to disrupt opponents with confusion.

Effect

Inflicts regular damage. Has a 20% chance to confuse the target.

Short Effect: Has a 20% chance to confuse the target.

Inflicts regular damage. Has a 20% chance to confuse the target.

Game Descriptions

An attack that may cause confusion.

An attack that may cause confusion.

A rhythmic punch that may confuse the foe.

A rhythmic punch that may confuse the foe.

The foe is hit with a rhythmic punch that may leave it confused.

The foe is hit with a rhythmically launched punch that may also leave it confused.

The foe is hit with rhythmically launched punches that may also leave it confused.

The foe is hit with rhythmically launched punches that may also leave it confused.

The target is hit with rhythmically launched punches that may also leave it confused.

The target is hit with rhythmically launched punches that may also leave it confused.

The target is hit with rhythmically launched punches. This may also leave the target confused.

The target is hit with rhythmically launched punches. This may also leave the target confused.

The target is hit with rhythmically launched punches. This may also leave the target confused.

The target is hit with rhythmically launched punches. This may also leave the target confused.

The target is hit with rhythmically launched punches. This may also leave the target confused.

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Move Details

Additional Info

  • Turn Count 2-5
  • Confusion Chance 20%

Pokémon That Learn Dizzy Punch

hitmonchan
Hitmonchan

Types: Fighting

kangaskhan
Kangaskhan

Types: Normal

ledyba
Ledyba

Types: Bug, Flying

miltank
Miltank

Types: Normal

volbeat
Volbeat

Types: Bug

spinda
Spinda

Types: Normal

kecleon
Kecleon

Types: Normal

buneary
Buneary

Types: Normal

lopunny
Lopunny

Types: Normal

regigigas
Regigigas

Types: Normal

reuniclus
Reuniclus

Types: Psychic

crabrawler
Crabrawler

Types: Fighting

crabominable
Crabominable

Types: Fighting, Ice

kangaskhan-mega
Kangaskhan-Mega

Types: Normal

lopunny-mega
Lopunny-Mega

Types: Normal, Fighting