Dizzy Punch

Normal

Summary

Dizzy Punch is a Normal-type move with 70 power and 100% accuracy. It has a 20% chance of confusing the target, which can cause the opponent to occasionally hurt itself in its confusion. Introduced in Generation I, Dizzy Punch is a Physical move and is notable for its unique animation in earlier games, which often featured stars or other effects to represent the disorienting impact. Despite its decent power and perfect accuracy, it is less commonly used in competitive play due to the availability of stronger Normal-type moves without secondary effects. However, it remains a nostalgic choice for many players who appreciate its potential to disrupt opponents with confusion.

Effect

Inflicts regular damage. Has a 20% chance to confuse the target.

Short Effect: Has a 20% chance to confuse the target.

Inflicts regular damage. Has a 20% chance to confuse the target.

Game Descriptions

An attack that may cause confusion.

An attack that may cause confusion.

A rhythmic punch that may confuse the foe.

A rhythmic punch that may confuse the foe.

The foe is hit with a rhythmic punch that may leave it confused.

The foe is hit with a rhythmically launched punch that may also leave it confused.

The foe is hit with rhythmically launched punches that may also leave it confused.

The foe is hit with rhythmically launched punches that may also leave it confused.

The target is hit with rhythmically launched punches that may also leave it confused.

The target is hit with rhythmically launched punches that may also leave it confused.

The target is hit with rhythmically launched punches. This may also leave the target confused.

The target is hit with rhythmically launched punches. This may also leave the target confused.

The target is hit with rhythmically launched punches. This may also leave the target confused.

The target is hit with rhythmically launched punches. This may also leave the target confused.

The target is hit with rhythmically launched punches. This may also leave the target confused.

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Move Details

Additional Info

  • Turn Count 2-5
  • Confusion Chance 20%