Comet Punch

Normal

Summary

Comet Punch is a Normal-type move with variable power and 85% accuracy. It is a multi-strike move that hits the target 2-5 times in a single turn. Each individual hit has a power of 18, and if all five hits connect, the total base power can reach 90. The probability of hitting 2, 3, 4, or 5 times is 37.5%, 37.5%, 12.5%, and 12.5%, respectively. Comet Punch is often used for its potential to break through the opponent's Substitute or to take advantage of abilities that activate with multiple hits. Despite its randomness, it can be a valuable move for delivering multiple blows in quick succession.

Effect

Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.

Short Effect: Hits 2-5 times in one turn.

Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.

Game Descriptions

Repeatedly punches 2-5 times.

Repeatedly punches 2-5 times.

Repeatedly punches the foe 2 to 5 times.

Repeatedly punches the foe 2 to 5 times.

The foe is hit with a flurry of punches that strike two to five times.

The foe is hit with a flurry of punches that strike two to five times in a row.

The foe is hit with a flurry of punches that strike two to five times in a row.

The foe is hit with a flurry of punches that strike two to five times in a row.

The target is hit with a flurry of punches that strike two to five times in a row.

The target is hit with a flurry of punches that strike two to five times in a row.

The target is hit with a flurry of punches that strike two to five times in a row.

The target is hit with a flurry of punches that strike two to five times in a row.

The target is hit with a flurry of punches that strike two to five times in a row.

The target is hit with a flurry of punches that strike two to five times in a row.

The target is hit with a flurry of punches that strike two to five times in a row.

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Move Details

  • Power 18
  • Accuracy 85%
  • PP 15
  • Priority 0
  • Damage Class Physical
  • Generation Generation I
  • Category Damage

Additional Info

  • Hit Count 2-5