Metronome is an item in Pokémon games that provides a unique boost to attacks with consecutive use. When a Pokémon holds Metronome, each successive use of the same move increases its power by 20% after the first use, up to a maximum of 100% additional power. This means after five consecutive uses, the move will be at its peak power, dealing double the damage it originally would.
Effect Details: - On the first use of the move, there is no power boost. - The second use of the same move gains a 20% power increase. - The third use gains a 40% power increase. - The fourth use gains a 60% power increase. - The fifth use gains an 80% power increase. - From the sixth use onwards, the move gains a 100% power increase (double the original power).
Interesting Facts: 1. Strategic Use in Competitive Play: Metronome can be particularly effective
Held: Each time the holder uses the same move consecutively, its power is increased by another 10% of its original, to a maximum of 100%.
Short Effect: Held: Consectutive uses of the same attack have a cumulative damage boost of 10%. Maximum 100% boost.
Held: Each time the holder uses the same move consecutively, its power is increased by another 10% of its original, to a maximum of 100%.
Fling Power: 30
Generation | Game Index |
---|---|
Generation IV | 277 |
Generation V | 277 |
Generation VI | 277 |
Generation VII | 277 |
Generation VIII | 277 |