Spider Web

Bug

Summary

Spider Web is a Bug-type move with no power and 100% accuracy. Its primary effect is to trap the target, preventing them from fleeing or switching out. This move is particularly useful in situations where maintaining control over the battlefield is crucial, such as in strategies focused on trapping opponents to eliminate key threats. Introduced in Pokémon Gold and Silver, Spider Web is unique in its ability to ensure that the battle remains in the user's favor by restricting the opponent's options. Unlike other trapping moves, it does not cause direct damage, making it a strategic choice rather than an offensive one. Spider Web is typically associated with Pokémon like Ariados.

Effect

The target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field. The target may still escape by using baton pass, u turn, or a shed shell. Both the user and the target pass on this effect with baton pass.

Short Effect: Prevents the target from leaving battle.

The target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field. The target may still escape by using baton pass, u turn, or a shed shell. Both the user and the target pass on this effect with baton pass.

Game Descriptions

Prevents fleeing or switching.

Prevents fleeing or switching.

Ensnares the foe to stop it from fleeing or switching.

Ensnares the foe to stop it from fleeing or switching.

Ensnares the foe with sticky string so it doesn’t flee or switch out.

The user ensnares the foe with a thin, gooey silk so it can’t flee from battle.

The user ensnares the foe with a thin, gooey silk so it can’t flee from battle.

The user ensnares the foe with a thin, gooey silk so it can’t flee from battle.

The user ensnares the target with thin, gooey silk so it can’t flee from battle.

The user ensnares the target with thin, gooey silk so it can’t flee from battle.

The user ensnares the target with thin, gooey silk so it can’t flee from battle.

The user ensnares the target with thin, gooey silk so it can’t flee from battle.

The user ensnares the target with thin, gooey silk so it can’t flee from battle.

The user ensnares the target with thin, gooey silk so it can’t flee from battle.

The user ensnares the target with thin, gooey silk so it can’t flee from battle.

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Move Details

  • Power
  • Accuracy
  • PP 10
  • Priority 0
  • Damage Class Status
  • Generation Generation II
  • Category Unique