Heal Block is a Psychic-type move with no power and 100% accuracy. Instead of dealing damage, Heal Block prevents the target from using moves, Abilities, or held items that would normally recover HP for five turns. This move is particularly strategic in competitive play, as it can severely disrupt opponents who rely on healing moves or Abilities like Recover, Roost, or Regenerator. Heal Block can also prevent the activation of held items like Leftovers, eliminating passive recovery strategies and forcing opponents to rethink their approach during battle.
For the next five turns, the target may not use any moves that only restore HP, and move effects that heal the target are disabled. Moves that steal HP may still be used, but will only inflict damage and not heal the target.
Short Effect: Prevents target from restoring its HP for five turns.
For the next five turns, the target may not use any moves that only restore HP, and move effects that heal the target are disabled. Moves that steal HP may still be used, but will only inflict damage and not heal the target.