Entrainment is a Normal-type move with no power and 100% accuracy. It allows the user to change the target's Ability to match its own. This move can be strategically used in battles to neutralize or gain advantageous Abilities. For instance, a Pokémon with a beneficial Ability like Levitate can use Entrainment to bestow this Ability to an ally or remove a detrimental Ability from an opponent. However, Entrainment does not work on Pokémon with Multitype, Stance Change, Schooling, Comatose, Shields Down, Disguise, RKS System, or Battle Bond.