Entrainment Move Detail

Entrainment is a Normal-type move with no power and 100% accuracy. It allows the user to change the target's Ability to match its own. This move can be strategically used in battles to neutralize or gain advantageous Abilities. For instance, a Pokémon with a beneficial Ability like Levitate can use Entrainment to bestow this Ability to an ally or remove a detrimental Ability from an opponent. However, Entrainment does not work on Pokémon with Multitype, Stance Change, Schooling, Comatose, Shields Down, Disguise, RKS System, or Battle Bond.

Details

Effect

Category

Unique

Flavor Texts

Entrainment Pokémon

seel
Seel

86 - Water

dewgong
Dewgong

87 - Water, Ice

remoraid
Remoraid

223 - Water

stantler
Stantler

234 - Normal

plusle
Plusle

311 - Electric

minun
Minun

312 - Electric

chimecho
Chimecho

358 - Psychic

luvdisc
Luvdisc

370 - Water

buneary
Buneary

427 - Normal

lopunny
Lopunny

428 - Normal

chingling
Chingling

433 - Psychic

audino
Audino

531 - Normal

leavanny
Leavanny

542 - Bug, Grass

petilil
Petilil

548 - Grass

lilligant
Lilligant

549 - Grass

durant
Durant

632 - Bug, Steel

litleo
Litleo

667 - Fire, Normal

pancham
Pancham

674 - Fighting

pangoro
Pangoro

675 - Fighting, Dark

clauncher
Clauncher

692 - Water

hawlucha
Hawlucha

701 - Fighting, Flying

dedenne
Dedenne

702 - Electric, Fairy

dewpider
Dewpider

751 - Water, Bug

araquanid
Araquanid

752 - Water, Bug

milcery
Milcery

868 - Fairy

alcremie
Alcremie

869 - Fairy

pawmi
Pawmi

921 - Electric

pawmo
Pawmo

922 - Electric, Fighting

pawmot
Pawmot

923 - Electric, Fighting

cetoddle
Cetoddle

974 - Ice

audino-mega
Audino-Mega

10069 - Normal, Fairy

lopunny-mega
Lopunny-Mega

10088 - Normal, Fighting

araquanid-totem
Araquanid-Totem

10153 - Water, Bug

lilligant-hisui
Lilligant-Hisui

10237 - Grass, Fighting