Entrainment

Normal

Summary

Entrainment is a Normal-type move with no power and 100% accuracy. It allows the user to change the target's Ability to match its own. This move can be strategically used in battles to neutralize or gain advantageous Abilities. For instance, a Pokémon with a beneficial Ability like Levitate can use Entrainment to bestow this Ability to an ally or remove a detrimental Ability from an opponent. However, Entrainment does not work on Pokémon with Multitype, Stance Change, Schooling, Comatose, Shields Down, Disguise, RKS System, or Battle Bond.

Effect

Changes the target's ability to match the user's. This effect ends when the target leaves battle.

Short Effect: Copies the user's ability onto the target.

Changes the target's ability to match the user's. This effect ends when the target leaves battle.

Game Descriptions

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.

The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.

Move Details

  • Power
  • Accuracy 100%
  • PP 15
  • Priority 0
  • Damage Class Status
  • Generation Generation V
  • Category Unique