Doom Desire

Steel

Summary

Doom Desire is a Steel-type move with 140 power and 100% accuracy. This move does not deal damage immediately upon use. Instead, it causes the target to be hit by a powerful Steel-type attack at the end of the second turn after it is used. Doom Desire ignores any changes to the target's stats and does not take the target's type into consideration. Initially, it acted similarly to a Future Sight but with Steel-type attributes. It is signature move to Jirachi, the Mythical Pokémon, highlighting its connection to wishes and future events.

Effect

Inflicts typeless regular damage at the end of the third turn, starting with this one. This move cannot score a critical hit. If the target switches out, its replacement will be hit instead. Damage is calculated at the time this move is used; stat changes and switching out during the delay won't change the damage inflicted. No move with this effect can be used against the same target again until after the end of the third turn. This effect breaks through wonder guard. If the target is protected by protect or detect on the turn this move is used, this move will fail. However, the damage on the third turn will break through protection. The damage is applied at the end of the turn, so it ignores endure and focus sash. This move cannot be copied by mirror move.

Short Effect: Hits the target two turns later.

Inflicts typeless regular damage at the end of the third turn, starting with this one. This move cannot score a critical hit. If the target switches out, its replacement will be hit instead. Damage is calculated at the time this move is used; stat changes and switching out during the delay won't change the damage inflicted. No move with this effect can be used against the same target again until after the end of the third turn. This effect breaks through wonder guard. If the target is protected by protect or detect on the turn this move is used, this move will fail. However, the damage on the third turn will break through protection. The damage is applied at the end of the turn, so it ignores endure and focus sash. This move cannot be copied by mirror move.

Game Descriptions

Summons strong sunlight to attack 2 turns later.

Summons strong sunlight to attack 2 turns later.

A move that attacks the foe with a blast of light two turns after use.

Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.

Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.

Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.

Two turns after this move is used, the user blasts the target with a concentrated bundle of light.

Two turns after this move is used, the user blasts the target with a concentrated bundle of light.

Two turns after this move is used, the user blasts the target with a concentrated bundle of light.

Two turns after this move is used, the user blasts the target with a concentrated bundle of light.

Two turns after this move is used, a concentrated bundle of light blasts the target.

Two turns after this move is used, a concentrated bundle of light blasts the target.

Two turns after this move is used, a concentrated bundle of light blasts the target.

Two turns after this move is used, a concentrated bundle of light blasts the target.

Two turns after this move is used, a concentrated bundle of light blasts the target.

Two turns after this move is used, a concentrated bundle of light blasts the target.

This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.

Move Details

  • Power 140
  • Accuracy 100%
  • PP 5
  • Priority 0
  • Damage Class Special
  • Generation Generation III
  • Category Unique