Conversion

Normal

Summary

Conversion is a Normal-type status move with no power and no accuracy, as it does not deal direct damage. The move's primary effect is to change the user's type to match the type of one of its moves, which can be strategically advantageous in battle. Conversion was introduced in Generation I and is most closely associated with the Pokémon Porygon and its evolutionary line. The move can be used to gain a type advantage or defensive benefits, depending on the user's move set and the opponent's types. While it does not see frequent use in competitive play, Conversion can be a pivotal move in certain strategies, particularly when combined with abilities or other moves that provide further advantage from type changes.

Effect

User's type changes to the type of one of its moves, selected at random. hidden power and weather ball are treated as normal. Only moves with a different type are eligible, and curse is never eligible. If the user has no suitable moves, this move will fail.

Short Effect: User's type changes to the type of one of its moves at random.

User's type changes to the type of one of its moves, selected at random. hidden power and weather ball are treated as normal. Only moves with a different type are eligible, and curse is never eligible. If the user has no suitable moves, this move will fail.

Game Descriptions

Change user's type to a move's type.

Change user's type to a move's type.

Changes the user’s type into an own move’s type.

Changes the user’s type into a known move’s type.

The user changes its type to match the type of one of its moves.

The user changes its type to become the same type as one of its moves.

The user changes its type to become the same type as one of its moves.

The user changes its type to become the same type as one of its moves.

The user changes its type to become the same type as one of its moves.

The user changes its type to become the same type as one of its moves.

The user changes its type to become the same type as the move at the top of the list of moves it knows.

The user changes its type to become the same type as the move at the top of the list of moves it knows.

The user changes its type to become the same type as the move at the top of the list of moves it knows.

The user changes its type to become the same type as the move at the top of the list of moves it knows.

The user changes its type to become the same type as the move at the top of the list of moves it knows.

The user changes its type to become the same type as the move at the top of the list of moves it knows.

The user changes its type to become the same type as the move at the top of the list of moves it knows.

The user changes its type to become the same type as the move at the top of the list of moves it knows.

Move Details

  • Power
  • Accuracy
  • PP 30
  • Priority 0
  • Damage Class Status
  • Generation Generation I
  • Category Unique