TM20 (Endure) is a technical machine in the Pokémon series that teaches the move Endure to a compatible Pokémon. The move Endure ensures that the user will survive any attack that would otherwise knock it out, leaving it with at least 1 HP during the turn it is used.
Effects: - Survival: When a Pokémon uses Endure, it will withstand any attack that would normally bring its HP to zero, as long as the move is successful. This includes hits from stronger moves such as Hyper Beam, critical hits, and even recoil damage from moves like Double-Edge. - Priority: Endure has a priority of +4, meaning it will almost always go before most other moves in battle, allowing the Pokémon to protect itself even if the opponent is faster. - Fail Chance: Similar to moves like Protect and Detect, Endure has a reduced chance of success if used consecutively in successive turns.
Other Interesting Facts: - **Strategic
Teaches Safeguard to a compatible Pokémon.
Short Effect: Teaches Safeguard to a compatible Pokémon. (Gen II: Endure Gen I: Rage)
Teaches Safeguard to a compatible Pokémon.
| Generation | Game Index |
|---|---|
| Generation III | 308 |
| Generation IV | 347 |
| Generation V | 347 |
| Generation VI | 347 |
| Generation VII | 347 |
| Generation VIII | 347 |