Tm16

tm16 Sprite

Summary

TM16 is an item in the Pokémon series known as a Technical Machine, which allows Pokémon to learn specific moves that they might not learn through leveling up or breeding. The TM16 has been associated with different moves across various generations of Pokémon games:

  1. Thunder Wave (Generations I to VI and VIII to IX):
  2. Effect: This move is a non-damaging Electric-type status move that paralyzes the target, greatly reducing their Speed stat and potentially causing them to be unable to move on some turns. It's highly useful for its disablement utility, especially in competitive play.
  3. Use Cases: Commonly used to cripple fast or dangerous Pokémon by reducing their Speed and adding a chance that they might miss their turn.

  4. Light Screen (Generation VII):

  5. Effect: This move is a non-damaging Psychic-type status move that halves the damage taken from special attacks for five turns.
  6. **

Effect

Teaches Light Screen to a compatible Pokémon.

Short Effect: Teaches Light Screen to a compatible Pokémon. (Gen II: Icy Wind Gen I: Pay Day)

Teaches Light Screen to a compatible Pokémon.

Game Descriptions

Creates a wall of light that lowers SP. ATK damage.

Creates a wall of light that lowers SP. ATK damage.

A wall of light cuts damage from SP. ATK attacks for five turns.

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

The user launches a weak jolt of electricity that paralyzes the target.

An earsplitting screech harshly lowers the target’s Defense stat.

Item Details