Tm12

tm12 Sprite

Summary

TM12 is an item in the Pokémon series known as a Technical Machine (TM), which contains a specific move that Pokémon can learn. The move contained in TM12 varies across different generations of Pokémon games:

  1. Generation I: TM12 contains the move Water Gun, a Water-type attack with a base power of 40 and 100% accuracy. It was a relatively weak but reliable move often taught to Water-type Pokémon.

  2. Generation II: TM12 is changed to contain the move Sweet Scent. This non-damaging Normal-type move lowers the evasion of all adjacent foes by two stages, making it easier to hit them in subsequent turns. It’s also used in the overworld to attract wild Pokémon when used outside of battle.

  3. Generations III to V: TM12 contains the move Taunt. This Dark-type status move forces the target to use only damaging moves for 3 turns, effectively shutting

Effect

Teaches Taunt to a compatible Pokémon.

Short Effect: Teaches Taunt to a compatible Pokémon. (Gen II: Sweet Scent Gen I: Water Gun)

Teaches Taunt to a compatible Pokémon.

Game Descriptions

Enrages the foe so it can only use attack moves.

Enrages the foe so it can only use attack moves.

The foe is taunted into a rage that allows it to use only attack moves.

The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

The target is taunted into a rage that allows it to use only attack moves for three turns.

The target is taunted into a rage that allows it to use only attack moves for three turns.

The target is taunted into a rage that allows it to use only attack moves for three turns.

The target is taunted into a rage that allows it to use only attack moves for three turns.

The target is taunted into a rage that allows it to use only attack moves for three turns.

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.

Item Details