Tm09

tm09 Sprite

Summary

TM09 is an item known as a Technical Machine (TM) in the Pokémon series, which allows Pokémon to learn specific moves. Over the generations, the move taught by TM09 has varied:

  1. Generation I (Red/Blue/Yellow): TM09 teaches the move "Take Down." Take Down is a Normal-type move with 90 base power and 85% accuracy. It has a recoil effect, causing the user to take damage equal to 1/4 of the damage dealt to the target.

  2. Generation II (Gold/Silver/Crystal): TM09 changes to teach "Psych Up." Psych Up is a Normal-type status move that copies the target's stat changes onto the user. This can be strategically useful for neutralizing the opponent's buffs or boosting the user's stats without setting up.

  3. **Generations III–V (Ruby/Sapphire/Emerald, FireRed/LeafGreen, Diamond/Pearl/Platinum, Heart

Effect

Teaches Bullet Seed to a compatible Pokémon.

Short Effect: Teaches Venoshock to a compatible Pokémon. (Gen IV & III: Bullet Seed Gen II: Psych Up Gen I: Take Down)

Teaches Bullet Seed to a compatible Pokémon.

Game Descriptions

Shoots 2 to 5 seeds in a row to strike the foe.

Shoots 2 to 5 seeds in a row to strike the foe.

The user shoots seeds at the foe. Two to five seeds are shot at once.

The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.

The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.

The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.

The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Item Details