Timer Ball is a type of Poké Ball introduced in Generation III, designed to become more effective at capturing Pokémon as the duration of the battle increases. Unlike standard Poké Balls, which have a fixed catch rate, the Timer Ball’s effectiveness grows the longer the battle lasts. Specifically, its catch rate multiplier increases by 0.1x for each turn that passes, with a ceiling of 4x after 30 turns or more. This makes it particularly useful in prolonged encounters, especially when trying to capture Pokémon with lower catch rates or during difficult battles where weakening the wild Pokémon requires more time.
Key effects and interesting facts: 1. Catch Rate Calculation: The formula for the Timer Ball's multiplier is (1 + number of turns passed × 0.1), up to a maximum multiplier of 4x after 30 turns. This means its effectiveness ranges from 1.0× (at the start of the battle) to 4.0× (after 30
Used in battle : Attempts to catch a wild Pokémon. Has a catch rate of 1.1× on the first turn of the battle and increases by 0.1× every turn, to a maximum of 4× on turn 30. If used in a trainer battle, nothing happens and the ball is lost.
Short Effect: Tries to catch a wild Pokémon. Success rate increases by 0.1× (Gen V: 0.3×) every turn, to a max of 4×.
Used in battle : Attempts to catch a wild Pokémon. Has a catch rate of 1.1× on the first turn of the battle and increases by 0.1× every turn, to a maximum of 4× on turn 30. If used in a trainer battle, nothing happens and the ball is lost.
Generation | Game Index |
---|---|
Generation III | 10 |
Generation IV | 10 |
Generation V | 10 |
Generation VI | 10 |
Generation VII | 10 |
Generation VIII | 10 |
Created by Toyste Beach for the Sun & Moon set.