Super Repel is a consumable item in the Pokémon series widely used by trainers to manage wild Pokémon encounters. When used, it prevents any wild Pokémon with levels lower than the first member of the player's party from appearing for 200 steps. This makes Super Repel a preferred choice for traversing areas with high encounter rates, such as caves, forests, and seas, where wild Pokémon can frequently interrupt a player's journey.
Super Repel lies between Repel and Max Repel in terms of efficacy; Repel wards off wild Pokémon for 100 steps, whereas Max Repel does so for 250 steps. Because Super Repel offers a better cost-to-step ratio compared to Max Repel, it is often considered the most economical choice for players looking to minimize wild encounters over longer distances.
Introduced in the first generation of Pokémon games, Super Repel has remained consistent in its functionality throughout subsequent generations. Players can typically purchase it in Poké Marts across various game titles,
Used outside of battle : Trainer will skip encounters with wild Pokémon of a lower level than the lead party Pokémon. This effect wears off after the trainer takes 200 steps.
Short Effect: For 200 steps, prevents wild encounters of level lower than your party’s lead Pokémon.
Used outside of battle : Trainer will skip encounters with wild Pokémon of a lower level than the lead party Pokémon. This effect wears off after the trainer takes 200 steps.
Fling Power: 30
| Generation | Game Index |
|---|---|
| Generation III | 83 |
| Generation IV | 76 |
| Generation V | 76 |
| Generation VI | 76 |
| Generation VII | 76 |
| Generation VIII | 76 |