Red Card is a single-use held item in the Pokémon series that activates when the holder is hit by an opponent's move, forcing the attacker to switch out to a random Pokémon in their party. This effect can disrupt an opponent's strategy, remove a threatening Pokémon temporarily, and create advantageous matchups for the holder.
In competitive play, Red Card is especially useful on Pokémon with good bulk, enabling them to survive an initial hit and disrupt the opponent's momentum. It can be used strategically to counter set-up sweepers or force out a foe that has gained several stat boosts. Common users of Red Card include bulky and support-oriented Pokémon like Skarmory and Clefable.
Red Card was introduced in Generation V (Pokémon Black and White). It is particularly helpful in disrupting hyper-offensive teams that rely on maintaining continuous pressure. However, it is triggered only by direct attacks, so it does not activate against status moves or indirect damage such as from weather, entry hazards, or status conditions
Held : When the holder takes damage directly from a move and does not faint, it switches out for another random, non-fainted Pokémon in its party. This effect does not activate if another effect prevents the holder from switching out.
Short Effect: Held: When the holder takes damage from a move, the opponent switches out for another random party Pokémon. Consumed after use.
Held : When the holder takes damage directly from a move and does not faint, it switches out for another random, non-fainted Pokémon in its party. This effect does not activate if another effect prevents the holder from switching out.
Fling Power: 10
Generation | Game Index |
---|---|
Generation V | 542 |
Generation VI | 542 |
Generation VII | 542 |
Generation VIII | 542 |